![]() There are almost no Gradius 4 remixes to speak of from Konami or fans, and every song in the 1st 3 games has more remixes than all of Gradius 4 put together. I read a review of a compilation album of the 1st 4 games, and they said Gradius 4 was definitely the low point, and I completely agree. Feiton&Apollon to Shooting Star, A Way Out Of The Difficulty, and Departure For Space. Compare Prometheus&Athena to Final Attack, Into Hostile Ship, and Mechanical Base. Compare Challenger 1985 to Cronos and Hades to Fire Scramble. Since every stage in this game is ripped off from a previous game, just compare every level theme (after the 1st 2) with its equivalent. An epic, original soundtrack like 2&3 would've really elevated this game in peoples' opinion and given it its own identity. Also, some of the time, the instruments actually sound bad and actively make the song sound worse. The 1st 3 games had energetic, adventurous soundtracks, not slow-paced nothing. Only 2 of the songs are actually good (the 1st 2 level themes, because they try to be memorable) the rest are so meandering and never go anywhere. This decides to forgo that for atmosphere, and that was entirely the wrong decision. Those tried to be catchy, memorable video game music. The 1st 3 games had far better soundtracks. So why bother? Why put these repeated ideas in this game on par with the last games and love Gradius 4 just as much if not more? What is there even unique in it to love?Ģ. I saw someone in this thread say they hadn't played the previous games, so it was all new to them, but for someone who has, you feel like you're just doing the same thing again. I heard that Gradius 3 was originally supposed to be the final game, which means this game was obligatory and not a passion project and decided by Konami for money and not the developers because they had so many ideas, and they just loved this game so much. They even said in an interview for Gradius 5 that they handed that off to 3rd parties because they felt the series was getting stale, and that is very apparent here. Almost nothing in this game has ever been brought back in later games unlike 1-3 because there is almost nothing to bring back. ![]() It's by far the most by-the-numbers, standard game in the series. It also adds very little new to the gameplay. Almost nothing in this game is unique to this game or memorable, so it has no identity of its own and doesn't stick out. Gradius 1, being the 1st game, had all original ideas, and while 2&3 brought some of those stages back, they also had a bunch of new, awesome ones. Gradius 4 doesn't have an original idea in its head. Having the levels that always come back becomes a liability when EVERY stage has been brought back. Of course, we have our mainstays like the 1st Gradius stage, Easter Island, biological, and mechanical stages, but the 1st stage is just a redo of Gradius 2's 1st stage with a different aesthetic, we get a plant stage even though the immediate last game had a plant stage, the 3rd stage is just a combination of Gradius 2&3's crystal&bubble stages, and Gradius 3 arcade also had a lava stage. Every level in this game is from a previous game. Gradius 4 has 2 huge, crippling problems:ġ.
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